The Game Editor has some a long way, but it still has a long way to go. If you are curious about how it is coming along, you are welcomed to download the development preview from the following link:
Game Editor Development Preview
Please keep in mind a few things when you download and test this out. You will need the .NET Framework 3.5 client installed for the software to run. You can get this from Microsoft at http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=21
Additionally, this is a development preview, so functionality of the software is a work in progress. Many functions and menu items are non-functional, so if you click them and they do nothing, that's why. Saving and Opening projects is very experimental, so many times it won't work properly. There is also the possibility of the publish game function damaging files or folders wherever you point it to compile to...I wouldn't recommend using it. It does warn you that the contents of the provided folder will be deleted, so you will be informed before anything dangerous happens.
Well, that's enough dire warnings. Download the engine and play around with it! There is no in-program help available, so just experiment. I'll give you one heads up about the map editor. To select what tiles get painted where on the map editor, you must first create a tile set and import images into it. Then click to select a tile and then click to paint that tile in the map editor. There is a lot of broken functionality there, and I'm working on that soon.
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